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    Stijnvandenbroek

    Age Of Opencode

    v1.1.4Notifications
    age-of-opencode

    Age of Empires II sound effects for OpenCode - wololo your way through coding sessions

    GitHub stars

    1

    Monthly installs

    56

    13 in 7 days

    Composite scoreSCORE

    27.4

    Multi-signal model

    Last commit

    3 months ago

    2026-05-01

    Install and configure

    opencode.json

    Writes to this project's opencode.json — applies to this repository only.

    opencode.json

    {
      "$schema": "https://opencode.ai/config.json",
      "plugin": ["age-of-opencode@1.1.4"]
    }

    opencode loads npm dependencies through its embedded runtime on startup and caches them locally — no manual global install needed.

    Age of Empires II sound effects for OpenCode. Wololo your way through coding sessions.

    This is an OpenCode port of the original age-of-claude plugin for Claude Code, structured after opencode-warcraft-notifications and event-matched with opencode-notifier.

    What it does

    Plays a different Age of Empires II sound effect on each key OpenCode lifecycle event:

    Event Sound
    Client connected Game startup / Claude startup sound
    Session started Game startup sound
    Permission prompt Priest "Wololo" (you are being converted to approve)
    Question tool invoked "I need food" / "Gold please" / "Give me some stone" (the agent needs input)
    Assistant response complete Random villager work / "yes" / satisfaction sound
    Subagent complete Villager "ready" training complete sound
    Plan exit "Yes!" / "Aww yeah!" / "Attack them now!"
    User message Silence (minimal interruption)
    User cancelled "Get out!" / "No!" / "I'm weak, please don't kill me"
    Session error Random soldier death sound / crowd wailing

    46 authentic AoE II .wav files are bundled in data/sounds/.

    Requirements

    • OpenCode (Bun-based runtime)
    • A working audio backend on your platform:
      • macOS: afplay (built-in)
      • Linux: paplay, aplay, or ffplay (one of)
      • Windows: PowerShell (built-in) — partial support, your mileage may vary

    Installation

    From npm

    Add the package name to your OpenCode config:

    {
      "$schema": "https://opencode.ai/config.json",
      "plugin": ["age-of-opencode"]
    }
    

    Restart OpenCode. Done.

    From a local checkout

    Clone the repository into your OpenCode plugin directory. OpenCode auto-loads files placed directly in ~/.config/opencode/plugin/ (singular) globally, or in .opencode/plugin/ per-project.

    git clone https://github.com/Stijnvandenbroek/age-of-opencode.git ~/.config/opencode/plugin/age-of-opencode
    

    Then add a tiny loader file so OpenCode picks up the plugin from its subdirectory:

    ~/.config/opencode/plugin/age-of-opencode-loader.ts

    export { AgeOfOpencodePlugin } from './age-of-opencode/index.ts';
    

    Restart OpenCode and you should hear the startup sound on your next session.

    Note: the directory is plugin (singular), not plugins. OpenCode only scans the singular directory for auto-loaded plugin files. If your plugin is silent, double-check the path and look for a service=plugin path=...age-of-opencode-loader.ts loading plugin line in the latest log file under ~/.local/share/opencode/log/.

    Configuration

    The plugin reads a couple of environment variables — no config file is required.

    Variable Effect
    AGE_OF_OPENCODE_DISABLE Set to 1 to silence the plugin without uninstalling it.
    AGE_OF_OPENCODE_VOLUME Float between 0.0 and 1.0. Default 0.3. Currently honored on macOS via afplay -v.
    AGE_OF_OPENCODE_DEBUG Set to 1 to enable debug logging to the OpenCode log file.

    Example:

    AGE_OF_OPENCODE_VOLUME=0.5 opencode
    

    Supported events

    This plugin handles the following OpenCode events (matching those in opencode-notifier):

    SDK Event Plugin Event When it fires
    client_connected client_connected Shortly after plugin startup
    session.created session_started New top-level session created
    permission.asked permission Permission prompt shown
    tool.execute.before (question) question Question tool invoked
    session.idle complete / subagent_complete Assistant response complete
    tool.execute.before (plan_exit) plan_exit Plan ready for review
    message.updated (role=user) user_message User sends a message
    session.error (MessageAbortedError) user_cancelled User cancelled the session
    session.error (other) error Session encountered an error

    Note: session.idle from the SDK maps to complete for top-level sessions and subagent_complete for subagent sessions, with a 350ms debounce.

    How it works

    OpenCode loads the plugin at startup and the plugin subscribes to SDK events via the standard event hook, plus the permission.ask and tool.execute.before hooks. When an event fires, the plugin picks a matching sound at random from a thematic pool and plays it using your platform's audio player (afplay on macOS, paplay/aplay on Linux). Playback uses await and will block the event handler briefly, but sounds are short (under 5 seconds) so the impact is minimal. Missing audio binaries result in silence — no errors are thrown.

    Project structure

    .
    ├── index.ts                # re-exports the plugin
    ├── src/
    │   └── plugin.ts           # main plugin: event handler + sound dispatch
    └── data/
        └── sounds/             # 46 bundled AoE II .wav files
    

    Acknowledgments

    License

    MIT — see LICENSE.

    The bundled .wav files originate from Age of Empires II (Ensemble Studios / Microsoft) and are included for personal, non-commercial use only.